![]() Flying through space on a ship shaped like Mario’s head. The warmly nostalgic return to one of Super Mario 64’s best stages. The dazzling graphics that look far too good for the Wii. Like the starry sky, Galaxy 2 is sprinkled with beautiful moments that seem too numerous to count. Far from finding them run into the ground, I came to each returning idea thinking “Wow, how are they going to top the last time?” Then I’d find it topped. Concepts like that one, or gliding with a bird, or finding your way in the dark with a glowing Light Yoshi, are improved with each revisiting. The red and blue flipping platforms are challenging enough upon their first appearance, but grow in complexity each and every time they appear. ![]() I adore how the campaign digs into every new concept, and then does everything it can with it. Super Mario Galaxy 2 refines that concept even more, with some of the most creative level design in Nintendo’s history - and that’s saying something. ![]() It allows for so much more personality in stage layout and art direction, as well as offering a much more diverse set of goals. The original Super Mario Galaxy replaces vast open landscapes with an expansive universe of smaller planetoids, refocusing the very concept of 3D movement. Then a Wii game came along that didn’t just change my mind, but exploded my understanding of modern platformers. After even Super Mario Sunshine let me down, I was just about ready to give up on polygonal platforming. Super Mario 64 defined 3D exploration, but over the years that genre became choked with sprawling worlds and arbitrary collect-a-thons (looking at you, Donkey Kong 64). The Mario games traditionally have perfunctory stories and Galaxy 2 is no different, but chasing Bowser to free Princess Peach is all the excuse needed to explore a universe of perfect platforming.
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